How to Preview, Recalculate and Flip Normals in Blender
Improper normals are the cause of a lot of shading issues in Blender. Here’s how to view, recalculate and flip an object’s normals.
Improper normals are the cause of a lot of shading issues in Blender. Here’s how to view, recalculate and flip an object’s normals.
Here’s a full guide to lighting in Blender that will cover how to add and control different types of lights in a scene.
Two great tools in Blender: Geometry Nodes & the Asset Browser. Combine them and we get even more versatility. This article will cover how to add geometry node groups to the asset browser for use in other Blender scenes. Here’s a full guide on the asset browser if you haven’t used it. In order to…
These are some of the most powerful and useful Blender add-ons that don’t cost a penny.
Of all the tools in Blender, these four are the basics of hard-surface 3D modeling.
The Array Modifier in Blender allows us to create Instances (copies) of an object and then arrange them in a pattern. Because the modifier uses instancing, it is an efficient use of memory and data. Here’s how to use it.
The decimate modifier in Blender reduces dense meshes while minimizing change to the object’s shape. Here’s how to use it.
There are many types of objects to add in Blender. This post covers what they are and how to add objects in Blender 3D.
A comprehensive list of Blender shortcuts to speed up our workflow.
Transparency and translucency in Blender can be created a few ways. Here’s a full guide on transparency (and glass) in Eevee and Cycles.