How to Use Light Groups in Blender 3D
Light groups in Blender are a way to adjust light from individual lamps after we render. It’s all done in the compositor. Light groups are awesome and here’s how to use them.
Light groups in Blender are a way to adjust light from individual lamps after we render. It’s all done in the compositor. Light groups are awesome and here’s how to use them.
The Real Snow add-on comes pre-installed with Blender and adds procedural snow to the top of objects.
A complete guide to keyframe animation in Blender 3D. How to add a keyframe, the graph editor and dope sheet, auto-keying and much more.
Bloom is the technical name for a glowing effect in imagery. It creates a feathered light glowing around an object. Bloom can be accomplished in Blender. The process for adding Bloom and Glare in Blender differs in Eevee and Cycles. We will start with Eevee, but click here to jump to the Cycles part. For…
Dynamic Sky is a free add-on that comes pre-installed in Blender. It just needs to be activated in the user preferences. The add-on allows us to create custom, procedural sky textures for our world – right inside Blender. Skies created with Dynamic Sky aren’t going to be as realistic as an HDRI. I have another…
Texture baking in Blender is complicated but here’s a detailed step-by-step guide on how to bake PBR textures.
Nodes are becoming a larger part of Blender and the worst part of nodes is they can become a confusing mess. Here’s everything you need to know about how to organize nodes in Blender. This guide will cover the following six ways to organize nodes: Collapse Nodes & Hide Unused Sockets The first way to…
The Wireframe Modifier is a simple modifier and is one of the 54 mesh modifiers I explain on this site. Here’s everything you could possibly want to know about Blender’s wireframe modifier, updated for Blender version 3.3. Read on or learn how to use the Blender Wireframe Modifier in 34 seconds with this Micro Tip…
Here’s a full guide to lighting in Blender that will cover how to add and control different types of lights in a scene.
The Array Modifier in Blender allows us to create Instances (copies) of an object and then arrange them in a pattern. Because the modifier uses instancing, it is an efficient use of memory and data. Here’s how to use it.