Depth of Field (Background Blur) in Blender is achieved through camera settings in Cycles and Eevee. Here’s how to create it.
The one thing that EVERY Blender scene needs is a camera. This post will cover everything you need to know about using cameras in Blender.
HDRIs are special images that can be used to light a scene in Blender. You’ll learn all about them in this article.
Your complete and current guide to Blender’s Asset Browser. This covers everything you’ll need to know!
An easy hack to add collections to the Blender 3.0 Asset Browser.
The Build Modifier is an animation tool that constructs (or deconstructs) an object over time. Here’s how to use it.
How to make the lighting in your Blender (Cycles) renders more interesting for FREE.
Controlling your particle system’s density in Blender is done using “Weight Paint.” I’ll show you how.