Depth of Field (Background Blur) in Blender is achieved through camera settings in Cycles and Eevee. Here’s how to create it.
The one thing that EVERY Blender scene needs is a camera. This post will cover everything you need to know about using cameras in Blender.
HDRIs are special images that can be used to light a scene in Blender. You’ll learn all about them in this article.
Your complete and current guide to Blender’s Asset Browser. This covers everything you’ll need to know!
An easy hack to add collections to the Blender 3.0 Asset Browser.
How to make the lighting in your Blender (Cycles) renders more interesting for FREE.
I started a new Youtube Channel for digital artists in January 2021. I got almost no views until I started using VidIQ. 53 days later I had 1,000 subscribers and give most of the credit to the VidIQ tools.
My favorite place to get 3D material textures is Poliigon.com, a site founded by the Blender Guru himself, Andrew Price. I’ve used other sites but the quality, selection, price and ease of use with Poliigon assets always brings me back. I’m going to cover what’s available on Poliigon, what I like about it (plus one thing I don’t), the costs and a few other things that might help you decide whether or not to give it a try.
Controlling your particle system’s density in Blender is done using “Weight Paint.” I’ll show you how.